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Nero Piedmont New Player Information

 
The swamps pull at your feet. Hungry and soaked to the bone, you make your way Westward. The day grows long, as things creep about you. The dark waters, of the Road of the Sunken Way, hide their secrets well. The Fae protected glades of Laurel Ring, as well as the spirited taverns of the Drunken Commons, seem as welcome now as they are far away. However, familiar howls drive you forward through Gryphon Pass...into the realm of the Dwarves. The warm lights and well-armed guards signal one journey's end and another's beginning.

*See Rulebook for an overview of the NERO rules and Official 8th Edition Errata

I. Who am I?

First, you will pick a race. Will you be a care-free gypsy? Perhaps a stalwart dwarf or mischievous Hobling better suits your tastes. A fulll list of races to play is found in the rule book. In the end, you will have ties to the most legendary of your kin.

Second, you will pick a class. An elf you say? Well, what do you do? Are you an elven Rogue? Magicks have always suited all sub-cultures of elf-kind. Now, will you cast from the Energies of the Earth...or from those of the Celestial? Your part in the unfolding of Fengate will hinge upon your occupation, your class.

Third, you will select your skills. You have set out, a Half-Ogre new to the Way of the Warrior. The skills in weaponry and combat will help ensure your safety in a world where your kind, more oft than not, is met with open hostility.

II. What do I look like?

Costuming:
No Jeans, sneakers, ball caps, clothes with logos, or sunglasses.
Watches should be kept out of sight.
Avoid velcro and zippers.
Sweats, sandals, scarves, jewelry, belts, boots, eyeglasses, are all acceptable things to wear.

As one of the Elder races, you will need certain enhancements.
HalloweenExpo offers Horns, Ear tips, Beards, Spirit gum & Remover, and Face Paints to suit any demanding Dark Elf.

Merchant's Wares offers In-Game Physical Representations, Boffer Weapons, Makeup Sets, Costuming and Team Banners. A limited number of prosthetics will also be available on-site, the eve of the game.

 

III. The Armoury. Some Monster Town weaponry and shields will be available for First Time players.

KnightHawk Armory and Epic Armory offer NERO safe weapons for sale. Be the first to wield Foam Sculpted weaponry. These weapons are being playtested now.

Standard weapon construction is detailed in the Rule Book.

All Weaponry must be safety approved at check-in.
Any items without a tag will NOT be allowed in-game.

No Live Weaponry is allowed on-site.

Pocket knives, as tools are permissable.

Bows must be limited to Recurve, with less than a 30lb draw. Arrows will be subject to Very Strict inspection. They will be evaluated on an arrow to arrow basis.

Armour will be checked at check-in and values will be assigned.

IV. The Apothecary.

Some of you will buy the skills needed to make and use poisons. Poison packets are made from Orange material, only. Packet construction and production costs are covered in the Rule Book.

V. The Tower.

Incant lists, Packet Construction, and Pyramid-Column building information is in the Rule Book.

VI. The Provisioner.

You provide your own Sleeping Bag &/or Cot.
Personal affects are the responsibility of the Player.
There will be a Tavern onsite where food, drinks and other items will be for sale.
*Note: NPCs will be fed by NERO Piedmont.
Kingdom wide feasts will become available as the townships form alliances.

VII. Newbie Training.

After Check-in, you will have a quick training session for your new skills. A staff member will walk small groups through combat, spell use, and skullduggery (Lock picking, etc.) Remember, without the appropriate skill, you can't make an attempt. i.e. To track, one must have the Other Craftsman Skill: Wilderness.

Memberships are recommended after First event. Memberships are for $20
Membership benfits include: Internet Forums, Insurance, Yearly Events Calendar, Character Tracking, and Membership Card. Any questions contact Brian Goodson at neropiedmont@earthlink.net

Tranfers are welcome

You must be 14 years old with a parent/guardian to participate; 18 to participate without parent/guardian consent.

Players are encouraged to NPC 1-2 hours per event.

Forms for participation will be available on-site at the event. (i.e. Medical, etc)

 

Prices:

 

Pre-reg's are $40

 

Cost at the door is $40

 

memberships are $30

 

 

By Opening Ceremonies, the Kingdom of Fengate will be at your mercy.

 

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