The thick fog
rolling off the lake made the dirty and uneven cobblestones slippery and
treacherous that evening as I dashed past the Manor Hall. All the years of
training with the Thieves' Guild were being tested at this point, and as I
slipped from shadow to shadow, my feet made little sound.
I darted past the Mages' Guild hall and tried to ignore the misty and
mysterious scents calling me in. Next door, I noticed the weapon smith peer
through his window so I flashed my cloak his way, covering my face in the
process.
Behind me, I could hear the sounds of pursuit as the Town Guard gathered in
force. It seemed that a crowd of the local townsfolk, eager for excitement
and the possibility of reward, had also joined in the chase much to the
annoyance of the Captain of the Guard.
"He went that way!"
"Is there a reward for his capture?"
"What happened?"
"He's stolen the Dagger of Morganna!"
"It was one of the Circle!"
So far, all was going to plan. The Circle of Aln would be implicated, and we
of the Thieves' Guild would finally have the Dagger of Morganna~the magic
item rivaled in power only by the Amulet of xylar. I was to meet The Black
Fox behind the Alchemist's Shop where he would take the Circle's tabard from
me and provide me with a new disguise and an alibi.
Behind me, I could hear the assembled mob becoming most unruly and arguing
with the guards about which path I had chosen for my escape. I recognized
the voices of many of my fellow guild members causing a majority of the
distractions.
I smiled as I turned the corner. This was going to be easy!
"Ah, here he is now!"
A trio of nasty looking longswords surrounded me as I wisely skidded to a
halt. Before I could react, I heard a spell being cast and I felt the impact
as my arms and legs refused to move. A Web! The red tabards of my captors
told me that they were some of the local knights. Were they going to arrest
me? Their smiles held no clue.
The Baroness raised an eyebrow slyly as she advanced. I knew I had no chance
to fight. I felt someone dig through my cloak and pull out the dagger. "Here
it is, My liege." I knew that voice. It was the Black Fox! That
double-crosser! "Thank you," the Baroness said to me as she took the weapon.
"Now let's see if it works."
I screamed in pain as I felt the dagger enter my side. My life was being
sucked out of me! There was no escape!
Unless...
"Hold!" I yelled. "I need a rules marshal."
My captors blinked and looked around. Sometimes it takes a second or two to
reorient yourself after being your character for so long. "I know where Bob
is," said Dame Perisa-or rather Barbara, now. She ran off as we smiled at
each other and waited.
Bob arrived and came to me. He's one of the marshals who can make
interpretations of rules and can resolve disputes. "Bob," I softly
whispered, "Does the Dagger of Morganna actually drain my life if I have a
Greater Shield spell?"
Bob smiled. "No, the dagger will only do damage if it gets into your Body
Points. A Greater Shield spell counts as armor, not body."
I turned back to my captors, and as the marshal said "Lay on!" I slumped my
head forward, pretending to have been drained.
WELCOME TO NERO...
Where Fantasy Becomes Reality
NERO, an acronym that stands for the New England
Role-playing Organization, is a new concept in game playing. Under the
unique NERO LARP Game System an entire fantasy medieval town or world can be
created.
In the NERO game, you create character concept for a
fantasy story and actually play the character. It is much like
improvisational theater in that you have a framework created by the props
and supporting characters and must develop your part as you progress through
the storyline. Your character's attitudes, ambitions, and history are yours
to define.
If the adventurous life is your calling, you may play the
part of a wanderer, meeting with some friends in the tavern. While swapping
tales, your party could get hired by a poor farmer in desperate straits, and
spend the afternoon slaying a foul necromancer and his undead abominations.
If the epic life is not your style, then you can play the
part of a town merchant. You can make your money selling your wares-and
information-for the right price.
Or perhaps you wish to be one who investigates the magical
arts, selling your scrolls and potions to earn the money you need to
continue your studies.
Or would you rather try and become leader of the Mages'
Guild? The choice is yours.
NERO is dedicated to the legendary days of high fantasy,
while running a fun (and above all safe) game.
We have fierce warriors, crafty scouts, powerful mages,
noble knights, and benevolent healers. There are smelly goblins,
blood-chilling spectres, evil necromancers, villainous spies to fight, and
your very own legends to create.
Be
All That You Can't Be!
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