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Classes
are used to describe your character’s natural talents. This may or may not
have anything to do with your character’s profession—for example, not all
rogues are thieves and not all scholars are spellcasters.
Your
own physical characteristics and abilities need not match those of your
chosen character but it can help you in your adventuring career if your
actual physical skills are congruent with your character’s fantasy skills.
The NERO system does allow players to play characters that are very
different from themselves and still be able to prosper.
You must pick one of these
classes:
Fighters take naturally to the physical combat arts and rely mainly on
strength and stamina to accomplish their goals. They can wear almost any
type of armor.
Rogues
have a natural bent towards dexterity based skills, and also the practice of
alchemy. Rogues are limited in how much armor they can wear. The lower Body
Points, lighter armor and relatively high costs for combat skills does not
make them well suited for front line combat roles
Scholars are adept at many mental skills and readily learn the magical arts.
Scholars are even more limited in how many Armor Points they can use than
are Rogues.
Templars are spellcasters who are somewhat more adept than scholars at
physical combat skills. They are not religious in any way; NERO specifically
prohibits religion in the game. Their combat training leaves them better
able to fight but takes away from their studies. They cannot use as many
Armor Points as Fighters, but can use more than Rogues or Scholars.
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